Acromion: One of the most important landmark of our body
The shape of the acromion is very simple: it’s a rectangle located on top of the shoulder area.
From the following images you can easily ide
In Rigging: How a geometric skeleton can help your Maya joint placement layout?
As we know a rigger is not just a scripting and plug-in expert but is also someone who has very solid skills in anatomy and body proportion.
Models in Motion: Video Reference for Artists by Proko
Today I would like to share with you this reference library - Models in Motion: Video Reference for Artists by Proko. These aren’t just regu
My #BigDay
Me and Amy Smith at the BigDay! We both spent time with so many students! They shared with us their dreams and we, from our side, shared wit
Creatures in VFX: Skin Binding and Skin Simulation
Today I would like to discuss the creation of our Muscle Body Rig, focusing on how the internal structure drives the skin.
We will talk thr
In Rigging, should you be a generalist or a specialist?
"In Rigging, should you be a generalist or a specialist?". The classic answer to this type of questions always seems to be “it dep
Me and Framestore at the ANIMEX 2017
This May I will be at the ANIMEX 2017 with Framestore's recruitment team. I will talk through the work Framestore's key Beasts, show
Anatomy360 - 3D Scanned Reference for artists
Today I would like to share with you all a brand new platform that will change the way you study and use references. I'm talking about A
Fantastic Beasts and how to create them - Future Film Festival 2017
This year I will be at the Future Film Festival in Bologna presenting Framestore. I will take a Masterclass to discover the secrets behind t
CG Studio Map: Where cg is
I'm certain most of you are already familiar with the Cg Studio Map platform, but for those who don't, like students and beginners,